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A metroidvania about TIME & DECISIONS

Non-Lineal Exploration

Non-Lineal Exploration

Discover the world where time stops, and explore this cursed vast lands full of different characters! Explore each barrier of temporal corruption save your timeline, in a dreamlike, dark and corrupt world.


Self-Paced Combat

Attack, dash, parry and attack again! or just relax and explore the world and do some sidequest. Level up, learn new skills, meet new friends and enemies, or just go and fight every boss and complete the game as fast as possible.

Self-Paced Combat

Completionist?

Completionist?

Find secret bosses, multiple companions and optional areas to test your skills while an epic pixel art & chiptune soundtrack follow you during your adventure.


Customize Yourself

Discover new skills, collect soul fragments, equip yourself with upgrades and change your weapon according to your combat style. Experiment with different combinations and discover the one you like the most.

Customize Yourself

Choose Your Side

Choose Your Side

Play 2 sides of the same story! Ebura's "Reminiscense" story and Kura's "Council" story, two rival clans looking for the same but with different visions. Your choices will lead one of the clans to the victory, unravel multiple endings!

- Trailer -

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Meet the Team

Mainasutto: I'm Not Alone is a dream game being developed by DAndrëwBox, with the help of some friends in different parts of the world who believe in the project. We are a small team of 3 that are working together doing what we love in our free time since 2016, building the websites, engaging on social media, showcasing in events and much more. We are very grateful for the support of our families and friends.
We hope you enjoy the game as much as we enjoy making it.
Francisco Castillo

Francisco Castillo

Director & Main Developer

"Drëw"

Drëw is the main developer and the game designer who started the project. He is responsible for all the programming stuff, the story of Mainasutto, and keeping the social media accounts alive. If you found a bug, blame him.

Erik Strålberg

Erik Strålberg

Composer & Sound Designer

"456c"

Erik made more than 100 different tracks for the game since he started with the project, giving life using music and adding a deep lore to the world of Mainasutto. If any tune is stuck in your head after playing the game, it's his fault.

Felipe Maldonado

Felipe Maldonado

Main Artist & Illustrator

"Maldo"

Maldo is the responsible for the design of a lot of characters in Mainasutto, and the cutscenes, and almost everything that's not pixel art. If you like the promo art or any character design, please tell him, he will love to know.

This Would Not Be Possible Without You!

We also want to thank the following people for their support and help in the development of the game, even if they are not part of the Mainasutto team, they are part of the project and we are very grateful for their help.
Elisha Ramos

Elisha Ramos (@Pixelisha)

Environment & Backgrounds Artist

Ignacio Soto

Ignacio Soto (@Klonoz)

Beta Enemy Sprites & Additional Art

Fco Cifuentes

Fco Cifuentes (@MetaruPX)

Beta NPC Portraits Concepts

AngelWZ

AngelWZ (@Kory_w0)

Alpha/Prototype Soundtrack

Austral Frequencies

Austral Frequencies

General SFXs Composer

Diego Lazo

Diego Lazo (@UvaroKnight)

English Translations & Storytelling Help

Vicente Plaza

Vicente Plaza (@DarkLordE)

Storytelling Help

Catalina Lopez

Catalina Lopez

Storytelling Help

Rubén Calderón

Rubén Calderón (@Eriozu)

Alpha/Prototype Tester

Ignacio Saavedra

Ignacio Saavedra (@Saign)

Alpha/Prototype & Beta Tester

Jin Franko

Jin Franko (@AshesOfJin)

Main Beta Tester & Coordinator

Xor

Xor (@XorDev)

Shaders & VFX Help

And many more people that helped during the alpha and beta testing phase, thanks for your time and feedback!

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